In some cases. There are a reasonable number of pixmaps in the built-in skins that should be rendered either with alphatest="off" or alphatest="on". Of those, most are presently alphatest="on", but many (perhaps all) should be alphatest='off".
The main issue with the changes is that the recent changes to the bitmap code alphatest="on" threshold changed the threshold for 8-bit colourmap pixmaps, but not for RGBA pixmaps (which already had the alpha != 0 test for opacity).
However, in general, the RGBA pixmaps are the ones where the test should be alphatest='off", and where changing them to alphatest="blend" would give exactly the effect that this topic was initially complaining about.
Note that 8-bit colourmap pixmaps outnumber RGBA pixmals by more than 5:1 in easy-skin-aus-hd and by about 4:1 in Full-Metal-Wizard.
My suggestion is that in gdi/gpixmap.cpp, ALPHA_TEST_MASK should be changed from 0xFF000000 to 0x80000000.
It looks as though the easy-skin-aus-hd pixmaps were designed to accommodate systems that don't support alphatest="blend".