OpenSkin Designer

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adoxa
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OpenSkin Designer

Post by adoxa » Sun Jan 14, 2018 18:49

OpenSkin Designer is an enigma2 skinning tool, based on e2skinner. I've made some improvements, so it should be a bit more useful (at least as a viewer, if not an editor).

prl
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Re: OpenSkin Designer

Post by prl » Sun Jan 14, 2018 18:57

Thanks for finding (and fixing) this!

It's something I've wanted to have for ages. I hate editing skins by hand!

What is it like on not changing parts of the XMK file that haven't been changed by the edits? Is it likely to it make git diffs almost useless?

Will you be submitting your fixes back to the source repository?
Peter
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IanSav
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Re: OpenSkin Designer

Post by IanSav » Sun Jan 14, 2018 21:38

Hi Adoxa,

I looked at version 3.0 but didn't feel comfortable with it. I will check out your version 3.1.

EDIT: I don't know what you changed but I think I am faster editing a skin in a text editor. ;) This still doesn't work well with OverlayHD. Thanks for your efforts in any case.

Regards,
Ian.

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adoxa
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Re: OpenSkin Designer

Post by adoxa » Mon Jan 15, 2018 15:46

Yeah, the designer still needs a bit of work; I was after more of a visualiser.
prl wrote:
Sun Jan 14, 2018 18:57
What is it like on not changing parts of the XML file that haven't been changed by the edits? Is it likely to it make git diffs almost useless?
It's entirely reformatted (saved however XmlDocument wants to), so yeah, I'm afraid so.
Will you be submitting your fixes back to the source repository?
Wasn't planning to, given the complete lack of activity.

prl
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Re: OpenSkin Designer

Post by prl » Mon Jan 15, 2018 15:53

OK, thanks.

I know that the first save of a skin file will make a huge mess of the git diff, but what about subsequent ones? Will it rearrange the XML of things that haven't changed?
Peter
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adoxa
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Re: OpenSkin Designer

Post by adoxa » Mon Jan 15, 2018 16:28

Doesn't look like it.

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